function movstar(a,time){
	movx=setInterval("mov("+a+")",time)
	}
function movover(){
	clearInterval(movx)
	}
function mov(a){
	scrollx=world_map.document.body.scrollLeft
	scrolly=world_map.document.body.scrollTop
	 scrolly=scrolly+a 
	world_map.window.scroll(scrollx,scrolly)
	}

function o_down(theobject){
object=theobject
	while(object.filters.alpha.opacity>60){
		object.filters.alpha.opacity+=-10}
		}
function o_up(theobject){
object=theobject
	while(object.filters.alpha.opacity<100){
		object.filters.alpha.opacity+=10}
		}
function wback(){
	if(world_map.history.length==0){window.history.back()}
	else{world_map.history.back()}
	}
//////////////////////////////////////////////////////

function movstar1(a1,time1){
	movx1=setInterval("mov1("+a1+")",time1)
	}
function movover1(){
	clearInterval(movx1)
	}
function mov1(a1){
	scrollx1=world_map.document.body.scrollLeft
	scrolly1=world_map.document.body.scrollTop
	if (scrollx1<1090)
	{ scrollx1=scrollx1+a1 ;}
	world_map.window.scroll(scrollx1,scrolly1)
	}
function o_down1(theobject1){
object1=theobject1
	while(object1.filters.alpha.opacity>60){
		object1.filters.alpha.opacity+=-10}
		}
function o_up1(theobject1){
object1=theobject1
	while(object1.filters.alpha.opacity<100){
		object1.filters.alpha.opacity+=10}
		}
function wback1(){
	if(world_map.history.length==0){window.history.back()}
	else{world_map.history.back()}
	}
